Monday, September 5, 2011

Workshop breakdown's

Ambient Occlusion
 Beauty Pass
 Volumic Lighting 1
Volumic Lighting 2
Global Illumination Pass

Gepetto's Workshop

this is a long overdue update....this is the scene in which Gepetto will be leaving to set focus on the bird.

also here is a link to Gepetto's walk cycle test. http://www.youtube.com/watch?v=dGCmbUr38LY

Monday, May 16, 2011

Starting the Texturing


 Finally got everything unwrapped properly...normal maps were giving me a hard time but I think I got most of it figured out. Here is an update on my texturing.....I think it is going fairly well :)

Wednesday, May 4, 2011

Clock Maker



This is my clock maker, who will be in the same animation as the phoenix.... I have a lot of work ahead  :) I'm excited.

Phoenix Update






Just some more picks of the Phoenix Idea I've been working on. I have a Pretty concrete idea of an animation he will be used in.

Thursday, March 24, 2011

Update Ryder

I got the Headless Horseman Rider normal mapped from 101453triangles to 3126 triangles.
Next step is to finish texturing the rider and normal map and texture the horse then pose.

Lighting Oriental Style Room

Another room I completed for my Lighting Course
I can't believe I didn't post this earlier...

Lighting Greek Style Room

A little late on the finished product but I'm happy with the outcome.

Tuesday, February 22, 2011

Ryder work in progress






This is the start of a model. The rider is still up in the air as to what the consept or design is going to be in the finished shot.

pheonix work in progress





Here are some screen caps of the steam punk/ mechanical bird I am working on, and planning to animate.

Thursday, February 3, 2011

Xephyra

 here is the low rez cage I modeled my character with trying to keep it as basic as I could.

here is the higher rez subdivision from the low cage's I created. As well as Armor.


I then took the low rez cage and started creating a rig for it. The rig will then be transfered to the finalized model and used for animations.